
I only added Crystals and Energy Cells, from other Complexes, to get both started I haven't added or taken any funds from either since they went online.

My Weed/Whiskey Complex is presently holds 271.5M credits, and the "Special" Weapons Complex's account stands at 168M credits. I don't know what they cost me off the top of my head, but my two Complexes in the Unknown Sector between New Income and Montalaar are pulling in some nice cash. although once built, they more or less keep a constant steam of money coming in. Thats the trouble with complexs, they take a lot of money to build. A nice side benefit from this - without running missions for them, the yaki like me metter than the terrans! Later, I built the "yaki stimulus plan" to feed the weaver's tempest fabs with ecells, ore, and wheat in a clozed loop complex (my first crystal fabs and SPP) - then silly me started a second complex there, using every other roid in the sector (I think it was 69 mines total, between ore and silicon) - first just to supply power for the ore mines (hub supply), after than I'll add gun, missile, and shield fabs - the silicon for the hub might mostly come from here too, but I'll need a chip plex xomewhere else as my next thing. it's got 3 M size raw food/processed food fabs, an ore mine on the 32 roid, and the missiles - and a couple e-cell buyer freighters. In reunion, I didn't even link them, I used a second freighter on CLS2 set up to move e-cells from the bliss to the dream and return with the swamp plants, with the cost settings arranged to siphon off most of the profits to the CLS freighter's homebase - my PHQ )Īside from that, so far i have my first build, a 6 missile fab complex in Circle of Labour, partly to give me easy missile resupply for terran/OFF plot fighting, but most of the missiles have been sold so far. One early complex I started using in Reunion is the "weedshop" - find a teladi sector with plentiful NPC solar power, put in a dream farm L and a bliss place L, link them and put in an ecell buyer, and let it run. The income for this Complex presently = 93,964,957cĪccording to the Online Complex Calculator this Complex cost me 54,169,644c Since I planned this Complex as "for-profit" from the beginning, I exceeded the resource 'needs' to offer some of these for sale also.Ģ Silicon Mines-L (45 and 26 yield 'roids)Īll stations and construction kits are Argon. There are 10 Laser Towers deployed and 4 Mamba Raiders "homed" for protection. I picked President's End, well.because I go a little nuts sometimes I planned this as a "for-profit" Complex from the beginning. Game date/time: 81-12:42 I completed a Delexian Wheat Complex in President's End. I was also typing this as you replied, Sinxar. Resource inventory ranges from 50% to 90%-still very much self-sustaining.

In just over a game-day after adding the new Foundries and adjusting the prices this Complex has made 4M credits more and the Teladianium inventory builds up to between 2,200 and 5,600 units, meeting the needs of most of the incoming traffic. Not selling Silicon or Crystals (have those priced at max).Ĭomplex set for '9' jumps and "sell" only. With the additional 2 Foundries, I am selling: I was selling Teladianium 154 and Energy Cells 12 (too low, got close to '0' EC a few times) The Complex made 38M credits until the addition. I only had Teladianium and Energy Cells selling until I added the 2 new Foundries. I didn't keep track of the game-date that I turned the Complex "open", but it's been a few game-weeks (maybe 3 game-weeks) ago and it has slowly made money. The 2 new Foundries are consuming just the right amount of resources so that the Complex remains self-sustaining. I just added 2 addition 'L' Teladianium Foundries. With 2 stations being 'L' Teladianium Foundries.

It is a completely self-sustained Complex that was made up with 7 stations. After meeting the Teladianium needs for the HUB Plot I made the Complex in Gunne's Crusade "opened it to the public".
